Working out a prototype to enable kids in primary school to prepare themselves independently from adults for their half annual learning reflection interviews in school.
After a lot of literature research, material revision and an expert interview a bunch of problems were identified in the whole process of Learning Reflection Talks (LRT).
Since the fundamental goal (to receive the child's honest estimation on its own competences) easily can be missed especially the preparation process needs to be improved.
“I think it really would be a more valid basis for discussion if you would know the real estimation of the kids and not an estimation filtered through a third person.”
An empathy map for the school kid helped to manifest the main problems and goals it has towards this preparation process.
Problems and goals could then be translated in the following process into requirements that need to be fulfilled to solve the defined problem
A mindmap containing identified requirements helped to write down first ideas on how to fulfill them. Wireframes visualize these ideas as an iPad application. Illustrations and audio help children experience and understand each item through diverse senses.
With a bit of story-telling motivation and interest should increase.
During my research for a potential first design draft I found out, that there are a few requirements to fulfill when doing UI design for kids. Since their motoric abilities are different from adults’, control components need to be very dominant with some bigger action areas.
Neutral colors and simple shapes shall help to keep the concentration level high and not lead to distraction.
To allow everyone to identify with the main character, no gender was assigned to it. Some tests are necessary to find out whether the characters are tool abstract or if they work fine.
As a story I selected the idea of transforming each subject / competence block into a "world" the main character visits.
1. Organising test sessions with children needs to be planned far in advance.
2. Step by step other parts of the application need attention, like the whole onboarding process.
3. I lost time because I focused too much on technically working results than spending time on the design and story in the beginning.
4. I need to get better in documenting all the steps in a representable way..